Skip to content
Chitransh · Notes

FPV — Simulators

#fpv/sim · Note 2 of 7 · part of Drones

The cheapest flight hours you will ever buy. Twenty hours here is worth more than any component you could spend the same money on.

What you need

A radio connected over USB in joystick / game controller mode. Most modern radios (RadioMaster, Jumper, Radiomaster-clone TX16S family, anything running EdgeTX) do this natively — plug in, pick "USB Joystick" on the radio, done.

You do not need goggles for the sim. A monitor is fine and arguably better while you are learning, because you can glance away.

The simulators worth the disk space

Sim Why
Velocidrone The most respected physics, especially for racing lines and track work. Paid, cheap, worth it.
Liftoff The nicest freestyle feel, big map library, very popular. Paid.
Uncrashed Newer, beautiful, good feel. Paid.
DRL Simulator Frequently discounted or given away; genuinely good tracks.
FPV Freerider Has a free demo that is enough to learn a hover. Very cheap in full.
TryP FPV Free, rough around the edges, entirely adequate for the first hours.

Start with a free one to confirm your radio works and you enjoy it, then buy Velocidrone if you want to get good fastest.

Set rates to match your future quad

Do not fly the sim's default rates for a year and then discover your real quad feels alien. Pick something modest — around 600–700°/s max rate — and keep the sim and the real machine in agreement. More in FPV — Tuning and flying.

What to actually practise

In rough order. Do not move on until the previous one is boring:

  1. Hover in one spot at eye level for sixty seconds. This is the whole game.
  2. Figure-of-eight around two points, both directions.
  3. Orbits at constant radius and altitude — teaches coordinated roll and yaw.
  4. Dives from height, arresting smoothly rather than yanking.
  5. Power loops around a gate or a tree.
  6. Split-S and Immelmann into a line, so tricks connect instead of standing alone.

The instinct is to practise tricks. The thing that stops you crashing is throttle control, and that is drills 1 to 3.

Honest limits

The sim gives you muscle memory and orientation. It does not give you a feel for prop wash on a real quad, wind, or the way a battery sags at the end of a pack. Expect the first real flights to feel heavier and more urgent than the sim.


← Previous: FPV — Where to start · → Next: FPV — CAD and simulation · Series: Drones

Local graph

Linked mentions · 6